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She had hurt so many pure living hearts and she wasn't aware of the destruction of people’s feelings and of her self destruction.
After she had an accident God gives her a second chance to vary things, to make a difference in life, to find what she’s been seeking for a long time…
The technical definition of a dating simulation game, known as a romantic simulation game in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.
Some original-English dating sims include Sim Girls, In a typical dating sim, the player controls a male avatar surrounded by female characters.
Dating sims, or relationship simulation role-playing games (RS-RPG), are a video game subgenre of simulation games, usually Japanese, with romantic elements.
They are also sometimes put under the category of neoromance.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
The game lasts for a fixed period of game time, such as one month or three years.
There are also GL games, which focus on female/female relationships, and BL Games, which focus on male/male pairings.
There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.
Games where the player character is female and potential objects of affection are male are known as Gx B or otome games.
Homosexual relationships are also possible, as there are games with no specific gender lines ("all pairings").Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.